![]() Whether there is or isn’t, what’s the best technique for modelling a car? I’ve tried creating a plane to model a hood, and adding loop cuts with a subdivision surface modifier to “sculpt” the curves (not actually sculpting, all hard surface). Is there a way to do the same thing as what he does, but in blender? I’m looking for a way to accomplish the same workflow in blender, but am having a hard time figuring it out. I came across this video today ( ) and while he’s using Rhino 3D, not blender, the technique used to create the model of the car seems very natural and efficient. I’ve tried several different methods of modelling a car, but they all seemed very inefficient and tedious. This is a vehicle that has been thrown together with spare parts, elbow grease, and no small amount of duct tape.It’s been quite some time since I’ve done anything in Blender, but what’s bringing me back is my desire to do more car stuff (I have a bit of an obsession). ![]() Unlike with sports cars, where the goal is clean and pretty, here we’re aiming for dirty, rugged, and beat-up. This stage of the course will take you through all of the modeling for the truck design. The vehicle we’ll be making, designed by David Revoy, has been decked-out with equipment, armor, and weapons to aid in survival. Through this Citizen course I’ll be showing you how to tackle a complete, high-resolution vehicle model from start to finish in Blender. However, for this course I wanted to do something a little different. Sports cars are a lot of fun to make and they take no small amount of skill. You see a lot of perfectly clean, shiny surfaces with beautiful curving lines. So much of the vehicle work we see in the CG world showcases pristine sports cars that most of us can only dream of owning-much less affording.
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